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AI Insights · Timothy · October 2024

Top 5 Anime Games on Android in Netherlands: Q3 2024

Explore the performance trends of the top 5 anime games in the Netherlands on the Android platform during Q3 2024, including insights on downloads, revenue, and active users.

Top 5 Anime Games on Android in Netherlands: Q3 2024

During the third quarter of 2024, the anime gaming landscape in the Netherlands on Android was dominated by five key titles, showcasing diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at how each of these games performed over the quarter, based on data from Sensor Tower.

Solo Leveling:Arise from Netmarble demonstrated a fluctuating revenue pattern, peaking at approximately $9.2K in early July before experiencing a gradual decrease to around $2.7K by the end of September. The weekly downloads followed a similar declining trend, starting at over 1K in early July and dropping to just over 180 by the end of the quarter. Despite these declines, active user numbers remained relatively stable, starting at 16K and ending at around 20K, indicating consistent engagement from its player base.

The Seven Deadly Sins: Idle, also by Netmarble, had a noteworthy revenue start in mid-August at $6K, peaking at $7.8K the following week, before declining to $1.9K by the end of September. Downloads saw an initial surge to 1.3K in mid-August but stabilized around 600 by the end of the quarter. Active users showed a steady increase, starting at 138 in early August and reaching nearly 1.2K by the end of September, reflecting growing interest in the game.

DRAGON BALL LEGENDS from Bandai Namco Entertainment maintained a strong revenue presence, with a peak at around $17K in late July and a notable resurgence to over $10.5K at the end of September. Weekly downloads remained modest, averaging around 300 to 400, while active users hovered around 6K throughout the quarter, showcasing a dedicated fan base.

DRAGON BALL Z DOKKAN BATTLE reported substantial revenue, with peaks at $27.9K in late July and $22.6K in late August, before settling at $13.3K by September’s end. Downloads were relatively low, consistently under 300, but active users remained stable at around 4K, indicating strong engagement despite fewer new downloads.

Finally, ONE PIECE Bounty Rush showed a varied revenue trend, with a notable increase to $3.1K in late August and ending the quarter at $1.7K. Downloads were steady, ranging from 140 to 230 per week, while active users remained consistent at around 2.4K, reflecting a loyal player base.

These insights, provided by Sensor Tower, highlight the dynamic performance of anime games in the Dutch market during this period. For more detailed analytics and trends, Sensor Tower offers comprehensive insights into app performance across various metrics and regions.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024